Zdarova, impudent! From the moment of my Difficulties of translation of Resident Evil Village a year has passed, and I decided to make another big material and illuminate such a gameplay aspect as Puzzles.
The following points will be highlighted in this work:
What riddles caused (and some to this day cause) many gamers have a wild burning at the fifth point
How is the base gameplay Resident Evil (minute of theory)
Baside gameplay Games of the Resident Evil series consists of various game mechanics, in certain combinations. We denote the basic:
1.Survival (survival). The set of actions of the player aimed at overcoming various obstacles, threatening lives character, maintaining health character (including healing from negative statuses such as poison), avoiding meetings with B.O.W. or use against them weapons (mostly firearms)
2. Item Management (that is, competent disposal of objects In the inventory, as well as the distribution of things between the inventory and the chest). This is the most, Tactical component. Sometimes a gamer does not realize this, but to rationally use the affordable ammunition and therapeutic objects (often in conditions of deficiency and other problems), it is necessary to develop a certain Tactics. The approach to doing business can be economical, pragmatic or even indifferent (roughly speaking, obscure), however, in any case, each player develops a certain characteristic style Games
3. Exploring study (Exploring) with different goals. For example, a player can find The plot document, find out the character’s opinion about a particular subject, you can also find Interactive objects, which can be useful to solve one or another Tasks
4. Action-component, the elements of which began to use the games far from immediately. First, it became possible to dodge attacks, use explosive barrels on locations traditional for shooters, then it became possible to move and at the same time shoot and so on the growing. There are parts at all that completely and completely consist of a huge amount QTE Patterns, constant shootouts, explosions, hurricane action, moments from the film-catastrophe, and, of course, to the explications of Lule to enemies
5. And finally, Puzzles, which, in fact, will be discussed further
To begin with, let’s figure it out. Many have a rather popular and persistent opinion that "Puzzle" – This is when you collect Picture on pieces. In fact, this is not so far from the truth, but in English this word (Puzzles) much wider and includes precisely "Puzzles", That is, a huge number of varieties intellectual tasks.
The world of games Resident Evil abounds intellectual tasks, However, I believe that not all of them can be confidently called "puzzles". I propose to immediately indicate that It will not be regarded Corresponding to:
– moving from point A to point B, bypassing various obstacles (no matter how problematic they are)
– Finding and using various https://abukingcasino.co.uk/login/ keys
– simple manipulations with objects (finding \ use in the right place), as well as inspection and combination of objects in the inventory
– Tactical solutions. Of course, there are certain tasks and questions that will somehow arise when passing. For example, whether to burn corpses in the first remake or score a bolt on this business, how to properly arrange Barricades from boards in the remake of the second part, is it worth it to bother and look Hidden objects In the games of the Revelations series, is it worth it to look Hemostat for Rodrigo in Code Veronica, does it make sense to perform Side quest, Suddenly it will be possible to get a more powerful weapon and ammunition … All this is certainly a load on the brain, but not a puzzle
– joint actions in cooperative residents (for example, in a five or six). Players constantly interact with each other, come to the rescue in difficult situations, pull behind the choppers, find the keys, unlock the doors and so on. Joint work certainly involves the gray substance of the players, but, again, the aforementioned actions often have nothing to do with the solution of puzzles. However, there will be exceptions, I will tell about them separately.
Do residents need puzzles?
To answer this question, I propose to make a number of hypothetical situations when the game consists of only one aspect:
– If the game will consist exclusively of shootings, explosions and confrontations with enemies – it will be pure Action-player. Unfortunately, such precedents in the series have
-If the game will consist only of the ayem management, you will get one prolonged Mini-game.
It may seem surprising to you, but there is a simulator of laying out objects in the inventory, and is called: Save Room – Organization Puzzle
– If there is nothing in the game except for the study of locations and reading documents, we will receive Walking simulator
– Of course, the game can consist exclusively of puzzles. Sort of Puzzle quest
Many of the cult parts of the Resident Evil have been remembered and for a long time entered the history of the world Gamdev precisely at the expense diversity And Balance main aspects.
In theory, "ideal" The resident consists of all of the above. It is not enough to constantly wander from point A to point B and stupidly shoot rotten suppostates; It is not enough just to roam the eccentric mansion, admire gloomy landscapes and predatory plants.
To the question “Do residents need puzzles?", I would answer like this: "Yes, we need", My arguments are as follows:
Puzzles encourage more thoughtful passage. This is achieved by switching from the usual type of activity to another, more measured, intellectual
There are such intellectual tasks that make the non-huts strain the gray matter, and at least for a while distracted from what is happening in the game (sometimes it is really necessary)
What is Metapuzzle (Metapuzle)?
Before we proceed directly to the analysis, I must indicate such a concept as Metapasl. In some cases, the players are faced with complex tasks, divided into several stages. That is, the decision one large puzzle consisting of others, Lower large. In addition to the “solution” of puzzles, it may be necessary to commit a number of familiar manipulations with objects and keys. So that you understand the principle, I will give an example from Resident Evil Remake.
The situation described in the picture, in fact, is called metapsl. This word will often meet in the analysis
What games, modes and versions are not included in the material
Are considered for the most part exactly Standard versions And Ordinary modes games; Alternative and complicated regimes will not be taken into account (for example, such as Advanced), are not considered Regional differences And Poruted versions (with slight exceptions).
Due to the lack of puzzles, as such, the analysis excludes the mention of parts as Operation Raccoon City, Resident Evil: Dead aim And, forgive my sinful soul, Umbrella Corps (let’s never remember about her at all). You will also not see the games of the series Gun Survivor, Chronicles And Resident Evil Outbreak: File #1-2 (There are practically no classic puzzles in the last classic puzzles, and those that are usually secondary and have already met in one of the license plates).
Thank you for your patience! The introduction turned out to be quite long, but I found it necessary to explain as many conventions and details as possible, for maximum disclosure of the topic.
This is followed by analysis of puzzles from 16 games:
Nun is noteworthy is the presence of situations in which it is required to correctly change the game character, which gives rise to certain tasks by type "Take advantage of the elevator and pass the subject", "Think about which fighter to send on a mission" and others. The mechanics of the game are arranged in such a way that Rebecca And Billy – two completely different character, with his own advantages And disadvantages.
Rebecca, for example, can mix Therapeutic herbs, and also store and mix various chemicals, which will come in handy to solve puzzles. And Billy has more resistance to damage, can Move heavy objects and has at his disposal Lighter (which, by the way, will also come in handy more than once).
The first game puzzle – mathematical. The heroes need to activate the brake system of the train, for this, by adding, you will need to get a certain number displayed on the display.